Over on the SIGGRAPH 2012 website there's a Training Seminar sponsored by the SIGGRAPH Education Committee and Unity 3d. It sounds like a great way to get introduced and inspired for using Unity 3d in your classrooms. So if you're an educator (high school and above) get in touch with them on their site.
The seminar sounds exciting. Unity 3d is huge in gaming, but we and others are using it for architectural walkthroughs (example video of a walkthrough, not by me) because of it's fluid motion, physics simulation and collision detection. Our clients love being able to look wherever they want while walking through their projects. Especially on iPads.
The event will be held Sunday, 5 August, from 10 am - 6 pm at the JW Marriott Los Angeles.
This in-depth overview of the award-winning Unity platform for creating games and 2D and 3D applications for the desktop, the web, mobile devices, and consoles is designed for educators at the high school level and above. Unity evangelists show educators how to weave rich digital media experiences into technical, art, software development, and game-development courses. At the end of the day, attendees will understand the process required to create a 3D and 2D game from start to a final cross-platform version for iOS, Android, Facebook, and stand-alone applications. And they will return to their classrooms with practical ideas on how to use computer graphics and interactive 3D techniques as instructional tools.
You can find out more about Unity 3d here.